![]() A massive difficultly spike accompanies each transition from one story dungeon to the next, and my characters often had to level up several times before that challenge evened back out. Nightwar's combat system is incredibly rich, but these turn-based encounters begin to feel rote thanks to the massive grinding required to overcome each dungeon's boss. The longer a battle drags on, the more resources you tend to have for more powerful attacks, which encouraged me to experiment with my teams' full suite of attacks. Heroes earn overcharge each time they perform a normal attack, and this overcharge acts as disposable mana that disappears at the end of each battle. Managing the mana pool for each hero adds an additional layer of sophistication to combat. I loved experimenting with this team synergy and chaining together different sets of abilities as I calculated the optimal damage output. On top of all this, each party member has unique skills and abilities, and many of them deliver bonus damage depending on the buffs applied by other heroes' abilities. This system requires a little extra planning, but the tension of trying to knock out an enemy or heal a party member before your foes' turns is thrilling. On the other hand, abilities burn mana and require a casting time so your selected ability might not trigger until after an enemy's attack. Regular attacks might be relatively weak, but they happen immediately. ![]() Similar to games like Final Fantasy X, Nightwar features a designated turn order, so you can plan out each battle in advance. The story didn't grab me, but the battle system did. Even so, the core characters are not well-developed over the course of the story, which left me feeling unattached to my party and their interactions. As a fan of the comics, I got a kick out of seeing these characters back in action and hearing them voiced for the first time. It quickly introduces the characters and lays out their backstories in an opening text crawl, then it's off to the races to tell an uninspired story about a necromancer's perverted mission to raise an undead army. ![]() ![]() Nightwar is technically a spinoff of the WildStorm/Image Comics series Battle Chasers from the late '90s, but you wouldn't know that by playing the game. Nightwar is a gorgeous turn-based RPG with clever battle mechanics, but if you want to survive this adventure, you have to work for it. Now, with a new studio (and help from a well-funded Kickstarter), the team at Airship Syndicate is displaying their adoration for another legendary gaming franchise: Final Fantasy. As core members of the Darksiders team at Vigil Games, they paid tribute to Nintendo's beloved The Legend of Zelda series. The minds behind Battle Chasers: Nightwar are homage artists. ![]()
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